//////////////////////////////////////////////////////////////////////////////////
//
// ActionScript 3.0 Common Library (MIT License)
// Copyright (c) 2009 AS3CommonCode | Tony Birleffi | http://www.mosaiceye.com
// 
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
//////////////////////////////////////////////////////////////////////////////////

package org.as3commoncode.events
{
	import flash.events.Event;
	
	/**
	 * CommandEvent common typed event to use for ICommand Events
	 * contains constants for every command event type.
	 * 
	 * @see	flash.events.Event;
	 * @author Tony Birleffi
	 */
	public class CommandEvent extends Event
	{
		/** * Execute command event. */
		public static const COMMAND_EXECUTE:String = "commandExecute";
		
		/** * Command end event. */
		public static const COMMAND_END:String = "commandEnd";
		
		/** * Command undo event. */
		public static const COMMAND_UNDO:String = "commandUndo";
		
		/** * Command fail event. */
		public static const COMMAND_FAIL:String = "commandFail";
		
		/**
		 * Constructor.
		 * 
		 * @param type			String.
		 * @param bubbles		Boolean.
		 * @param cancelable	Boolean.
		 */
		public function CommandEvent(type:String, bubbles:Boolean, cancelable:Boolean)
		{
			super(type, bubbles, cancelable);
		}
		
		/**
		 * Return the string representation.
		 * 
		 * @return String.
		 */
		public override function toString():String
		{
			return this.formatToString("CommandEvent", []);
		}
	}
}